Hi all
i'm using the anti camp mod that in admin pro
it prints camper's position in usual and i wanna it to print camper name too
it's really good idea
i have made changes to the part of saying camper's position in the script
but it seems not to work properly
it seems to just print camper name if there is only 1 player in serverCode:if(level.map_enabled == 1) { if(local.say_pos == "1") { local.pos = waitexec global/libmef/mapdesc.scr::get_player_position self.origin local.player=$player[local.i] local.name = netname local.player if(local.pos != "" || local.pos != NULL || local.pos != NIL ||) { if(game.game == "BT") { local.pos = (self.netname + " " + "is camping: " + local.pos) } else { local.pos = (local.name + " " + "is camping: " + local.pos) } iprintlnbold_noloc local.pos } }
otherwise, it prints NIL
this is the whole original script:
Thanks in advanceCode:// Anti camper script by Elgan Sayer // Anti camper SFX camper script // version 1.01 // // Questions should go to www.mods-r-us.net forums or elgan.sayer@gmail.com // // feel free to pass or tamper with this mod as its for u! // // www.mods-r-us.net // // I have decided not to comment the code because you do not need to play with it. only settings files need to be altered. // // ************************************************************************************************************************************** main: if(self == NULL || self == NIL) // If the player has vanished { end // end the script } //check if camper mod is on if(level.run["camper"]!="1") { //uh oh not laoded:( if(level.loaded_settings !=1) { level.loaded_settings=1 // Something whent horribly wrong with loading ambient.scr, SO load the settings again println "ERROR: Admin-Pro Is being loaded incorrectly" exec global/ac/console_feedback.scr "Admin-Pro Is being loaded incorrectly - Please fix" 1 waitexec global/settings.scr // load the cvar handling stuff exec global/ac/cvarscheck.scr //Check the mod is on if(level.run["camper"]=="1") { exec global/libmef/mapdesc.scr::setup_map level.map_shortname level.camps[allies] = 0 level.camps[axis] = 0 // if(local.counter == "1") // { // thread hud 1 // } } exec global/mod_inform.scr // else // { //// thread hud 0 // } //everything is wrong, This means the spawn detection would be too slow. So activate the spawn detection for players // for(local.i= 1;local.i <= $player.size; local.i++) // { // for(local.o = 1; local.o <= level.spawn_scripts.size; local.o++) // { // if($player[local.i].dmteam != "spectator") // { // //iprintln level.spawn_scripts[local.i][1] // $player[local.i] exec level.spawn_scripts[local.o][1] // } // } // } } end } // else // { //// if(game.informed==1) //// { //// game.informed=0 //sets so this so it will run if(game.informed!=1) and not this //// iprintln_noloc "Camper Mod On"//the mod is on again //// //// local.counter = waitexec global/settings.scr::getcmd "counter" //// //// if(local.counter == "1") //// { //// thread hud 1 //// } //// } // } if(level.gametype == 0) { level.run["camper"] = 0 end } //if checking camping already or spec end if(self.campinfcheck==1 || self.dmteam=="spectator" || self.mef_spectator == 1) { end } //check if the player is in a jail for lib mode if(self.injail == 1 || self.locked == 1 ) { self.campinfcheck=0 end } //if player is dead end if!(isalive self) { end } local.camper_time = waitexec global/settings.scr::getcmd "time" //reset if camper settings are Not there. if(local.camper_time==NIL) { level.run["camper"] = 0 exec global/ac/console_feedback.scr ("Settings for anti camper are missing, mod being turned off") 1 end } //end if they are using turret local.turret_camp = waitexec global/settings.scr::getcmd "turret-camp" if(local.turret_camp == "1") { if(self.using_turret == 1) { end } } self.campinfcheck=1 local.camper_message = waitexec global/settings.scr::getcmd "message" local.camper_radius = waitexec global/settings.scr::getcmd "radius" local.camper_saysound = waitexec global/settings.scr::getcmd "saysound" //get users weapons check settings local.weapons_check = waitexec global/settings.scr::getcmd "weaponscheck" //if user wants to check weapons then do so if(local.weapons_check=="1") { local.camper_time = waitthread check_weapon self } //if time is not there find it! if(local.camper_time==NIL) { local.camper_time = waitexec global/settings.scr::getcmd "time" } //turn into # local.camper_time = int local.camper_time //if there is no time then end if(local.camper_time==0) { self.campinfcheck=0 end } //the players origin local.origin = self.origin // work out the camping area local.inradius = vector_within local.origin self.origin local.camper_radius local.camped_for=1 self.in_radius=1 local.camped=0 //turn camper raduis into a number local.camper_radius = int local.camper_radius while(local.inradius && isalive self) { wait 1 //if(level.run["camper"]!="1") //{ // end // self.campinfcheck=0 //} if(self==NIL || self == NULL) { end } if(self.dmteam == "spectator") { self.in_radius=0 self.campinfcheck=0 end } local.inradius = vector_within local.origin self.origin local.camper_radius if(local.camped==0) { if(local.camped_for==local.camper_time) { if(local.counter == "1") { level.camps[self.dmteam] ++ thread hud 1 } if(local.camper_message!="") { self iprint local.camper_message } if(local.camper_saysound=="1") { self stoploopsound self playsound streamed_dfr_scripted_M3L1_016a } local.say_pos = waitexec global/settings.scr::getcmd "say-pos" if(level.map_enabled == 1) { if(local.say_pos == "1") { local.pos = waitexec global/libmef/mapdesc.scr::get_player_position self.origin if(local.pos != "" || local.pos != NULL || local.pos != NIL) { if(game.game == "BT") { local.pos = (self.netname + " " + "is camping: " + local.pos) } else { local.pos = ("A Camper has been detected: " + local.pos) } iprintlnbold_noloc local.pos } } } local.type = waitexec global/settings.scr::getcmd "type" local.duration = waitexec global/settings.scr::getcmd "duration" local.camped=1 local.wordsarray = waitexec global/strings.scr::split_line local.type 1 if(local.wordsarray[2] > 1) { local.words = local.wordsarray[1] for(local.w = 0;local.w <= local.words.size; local.w++) { for(local.ts = 1; local.ts<=game.types.size;local.ts++) { if(local.words[local.w] == game.types[local.ts][1]) { local.types[local.w] = local.words[local.w] } } } local.type = local.types } self exec global/ac/types.scr local.duration local.type 1 local.counter = waitexec global/settings.scr::getcmd "counter" if(local.counter == "1") { thread hud 1 } } local.camped_for++ } } self.in_radius=0 self.campinfcheck=0 end check_weapon local.player: if(local.player.dmteam=="spectator" || local.player == NIL || local.player == NULL) { end } if(game.loaded_weapons==NIL) { waitthread load_weapons } self.weapon = NIL //self forcetorsostate GET_WEAPON self waitexec global/get_weapon.scr local.true = 1 for(local.true =0;local.true <= 1; local.true++) { wait 1 if(self.weapon==NIL) { while(self.weapon==NIL) { if(self == NULL || self == NIL) { end } waitframe } } if(self.weapon != "models/weapons/unarmed.tik") { local.true = 2 } waitexec global/get_weapon.scr } for(local.load=game.weapons_start;local.load<=game.all_commands.size;local.load++) { if(self.weapon == ("models/weapons/" + game.all_commands[local.load][1] + ".tik")) { local.camper_time = game.all_commands[local.load] [2] local.camper_time = int local.camper_time end local.camper_time } } end local.camper_time load_weapons: switch(game.game) { case "AA": game.loaded_weapons = waitexec game.file["camper"]::weaponsaa break case "SH": game.loaded_weapons = waitexec game.file["camper"]::weaponssh break case "BT": game.loaded_weapons = waitexec game.file["camper"]::weaponsbt break } game.weapons_start= game.all_commands.size exec global/settings.scr::add_cmds game.loaded_weapons end // There is no radius so make one for the player ( console commands ) getradius: local.origin = self.origin local.camper_radius = waitexec global/settings.scr::getcmd "radius" local.camper_radius = int local.camper_radius local.inradius = vector_within local.origin self.origin local.camper_radius self.in_radius=1 while(local.inradius) { local.inradius = vector_within local.origin self.origin local.camper_radius waitframe } self.in_radius=0 end hud local.alpha: huddraw_alpha 5 1 huddraw_shader 5 "textures/mohmenu/black.tga" if (local.alpha == 1) { huddraw_alpha 5 .45 } else { huddraw_alpha 5 0 } huddraw_rect 5 -105 53 100 73 huddraw_align 5 right top huddraw_align 4 right top huddraw_font 4 facfont-20 huddraw_rect 4 -100 55 100 100 huddraw_color 4 1 1 0 huddraw_alpha 4 local.alpha huddraw_string 4 ("Camp Counter") huddraw_align 6 right top huddraw_font 6 facfont-20 huddraw_rect 6 -73 80 100 100 huddraw_color 6 1 1 1 huddraw_alpha 6 local.alpha huddraw_string 6 ( level.camps[allies]) huddraw_align 30 right top huddraw_font 30 facfont-20 huddraw_rect 30 -73 100 100 100 huddraw_color 30 1 1 1 huddraw_alpha 30 local.alpha huddraw_string 30 ( level.camps[axis]) huddraw_shader 31 ("textures/hud/allies") huddraw_align 31 right top huddraw_rect 31 -100 73 25 25 huddraw_color 31 1 1 1 huddraw_alpha 31 local.alpha huddraw_shader 33 ("textures/hud/axis") huddraw_align 33 right top huddraw_rect 33 -100 98 25 25 huddraw_color 33 1 1 1 huddraw_alpha 33 local.alpha end



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